During our workshops we have started to learn skills in the 3D software Blender. I decided to make a 3D logo of my name as perhaps it will be useful to use for my portfolio website. To start off with I wanted to concentrate on getting the background of the scene set up to showcase my name.
I liked the look of a concrete room so I started to work on texutring and applying different materials to the floor to make it look like polished conrete. I think it works well however the colour of the concrete could be a bit brighter as at this point it looks quite dull. The text and the background wall are just placeholders. I also played around with the lighting though in the final version this will probably be a lot brighter.
I had the idea of making my name into a neon sign as I think this could be visually quite impressive especially if I could be animate it flickering. To start this off I created a thin cylinder. Using my name typed out as a guide I then manipulated the curves of the cylinder to form my name (imagine bending a piece of wire, it’s the same principle.) I then added more cylinders to complete my name.The effect gained is a sidnature-type sign.
Here’s what it looks like when it has been rendered.
Although I am quite pleased with my sign unfortunately the concrete floor didn’t texture properly and instead has the default material added. I also added more effects on the sign itself to make the light translucent (like a fibre optic filament) but this does not seem to have worked properly and only the light emmiting effect has been displayed. I am not sure what has caused this problem but as I was working in the computer labs I assume it is something to do with file directories not linking properly. The render time in the labs is also very slow, which is fustrating as you cannot preview renders easily. I am going to get Blender at home in order to experiement more easily.
I also need to play with the materials on the floor as it is a bit too reflective, as seen in the above picture, and this looks unnatural on a surface that is meant to be not a mirror.